Comments on: Here is how you can significantly improve the quality of Ray Tracing Shadows, Ambient Occlusion & Reflections in Hogwarts Legacy https://www.dsogaming.com/articles/here-is-how-you-can-significantly-improve-the-quality-of-ray-tracing-shadows-ambient-occlusion-reflections-in-hogwarts-legacy/ PC Games News, Screenshots, Trailers & More Sun, 12 Feb 2023 15:38:57 +0000 hourly 1 https://wordpress.org/?v=6.1.1 By: Igor Rafael https://www.dsogaming.com/articles/here-is-how-you-can-significantly-improve-the-quality-of-ray-tracing-shadows-ambient-occlusion-reflections-in-hogwarts-legacy/#comment-621894 Sun, 12 Feb 2023 15:38:57 +0000 https://www.dsogaming.com/?p=169104#comment-621894 In reply to Mr. Balty.

actually it doesnt, it still a hybrid solution where ssao is still present and when you move the camera the effect will go away along with the camera.

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By: Jin- https://www.dsogaming.com/articles/here-is-how-you-can-significantly-improve-the-quality-of-ray-tracing-shadows-ambient-occlusion-reflections-in-hogwarts-legacy/#comment-621147 Thu, 09 Feb 2023 11:10:16 +0000 https://www.dsogaming.com/?p=169104#comment-621147 In reply to Zeromus2003.

Same and 3080 can’t really handle 4k ultra + RT all. I need to use performance dlss if I wish to have good frames

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By: Zeromus2003 https://www.dsogaming.com/articles/here-is-how-you-can-significantly-improve-the-quality-of-ray-tracing-shadows-ambient-occlusion-reflections-in-hogwarts-legacy/#comment-621056 Wed, 08 Feb 2023 17:06:41 +0000 https://www.dsogaming.com/?p=169104#comment-621056 In reply to Blake Bringer.

I still use Reflections, but that is it.

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By: Blake Bringer https://www.dsogaming.com/articles/here-is-how-you-can-significantly-improve-the-quality-of-ray-tracing-shadows-ambient-occlusion-reflections-in-hogwarts-legacy/#comment-621027 Wed, 08 Feb 2023 15:08:58 +0000 https://www.dsogaming.com/?p=169104#comment-621027 I’m usually an advocate for Ray Tracing, but using RT in this game is a waste of frames.

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By: John Papadopoulos https://www.dsogaming.com/articles/here-is-how-you-can-significantly-improve-the-quality-of-ray-tracing-shadows-ambient-occlusion-reflections-in-hogwarts-legacy/#comment-620952 Wed, 08 Feb 2023 12:05:29 +0000 https://www.dsogaming.com/?p=169104#comment-620952 In reply to Mr. Balty.

I haven’t noticed any stuttering but it brings a major performance hit. IMO, the best improvement is the RTAO (which now actually works the way it was supposed to).

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By: istanbul escort https://www.dsogaming.com/articles/here-is-how-you-can-significantly-improve-the-quality-of-ray-tracing-shadows-ambient-occlusion-reflections-in-hogwarts-legacy/#comment-620918 Wed, 08 Feb 2023 08:27:39 +0000 https://www.dsogaming.com/?p=169104#comment-620918 Nice post. I learn something totally new and challenging on websites

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By: Mr. Balty https://www.dsogaming.com/articles/here-is-how-you-can-significantly-improve-the-quality-of-ray-tracing-shadows-ambient-occlusion-reflections-in-hogwarts-legacy/#comment-620948 Wed, 08 Feb 2023 06:46:03 +0000 https://www.dsogaming.com/?p=169104#comment-620948 In reply to Mr. Balty.

Nvm, i had to add another line to get the distant shadows:

“r.RayTracing.Culling=0”

But apparently this leads to severe stuttering in some scenes :/

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By: Baron https://www.dsogaming.com/articles/here-is-how-you-can-significantly-improve-the-quality-of-ray-tracing-shadows-ambient-occlusion-reflections-in-hogwarts-legacy/#comment-621012 Wed, 08 Feb 2023 06:20:05 +0000 https://www.dsogaming.com/?p=169104#comment-621012 John, can you test this settings paired with the ones you posted?

[System.Settings]
r.RayTracing.Reflections.Hybrid=1
r.RayTracing.Reflections.MaxRayDistance=12000

Hybrid blend Ray Traced reflections with SSR where possible, improving performance – IIRC, Metro Exodus uses this, as well as Control.

ScreenPercentage reduces the rendering resolution of RTReflections to half, dramatically increasing performance, but resulting in flickering around reflective surfaces, so with a substantial visual cost. Don’t know if the default for Hogwarts is 100, so maybe setting it to 100 might improve the RTs alot. EDIT: Saw it was already presented on the post.

MaxRayDistance lowers the maximum distance the rays will trace, improving performance – interesections with geometry further than the threshold won’t have RT reflections, however. Lowest I see work to good results in RT games is 2000 – I reckon it can be increased to higher numbers to improve quality.

MaxRoughness is default roughness threshold, but lowering this setting will offer substantial performance gains. The lower this value is, the more frequently it will fall back to other raster methods for rendering reflections.

Credits for Wessberg post on Reddit, almost verbatim.

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By: Mr. Balty https://www.dsogaming.com/articles/here-is-how-you-can-significantly-improve-the-quality-of-ray-tracing-shadows-ambient-occlusion-reflections-in-hogwarts-legacy/#comment-620938 Wed, 08 Feb 2023 05:41:29 +0000 https://www.dsogaming.com/?p=169104#comment-620938 I copy-pasted the settings to no effect. I still get the Default RT. Every RT option is set to ULTRA in game menu. Am i doing something wrong?

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By: apan65 https://www.dsogaming.com/articles/here-is-how-you-can-significantly-improve-the-quality-of-ray-tracing-shadows-ambient-occlusion-reflections-in-hogwarts-legacy/#comment-620910 Wed, 08 Feb 2023 01:59:28 +0000 https://www.dsogaming.com/?p=169104#comment-620910 Good news as i said via config we can edit RT quailty

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