Shadow of the Tomb Raider feature 1

Shadow of the Tomb Raider is the first game that supports Intel’s XeSS

Nixxes Software has released a new patch for Shadow of the Tomb Raider that adds XeSS graphics support for DX12-compatible systems. As such, Shadow of the Tomb Raider is the first game that supports Intel’s upscaling tech.

What’s really interesting here is that Shadow of the Tomb Raider already supports NVIDIA’s DLSS tech. Thus, we’ll be able to compare these two upscaling techniques and see which one is better in this game.

Shadow of the Tomb Raider also supports Ray Tracing Shadows. So yeah, it will also be interesting to see the performance boost that Intel’s XeSS offers when a game uses Ray Tracing effects.

We’ll have comparison screenshots and benchmarks for NVIDIA DLSS and Intel XeSS later this week, so stay tuned for more.

Lastly, this latest update packs a fix to the deprecated online authentication method.

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email