QLOC Archives - DSOGaming https://www.dsogaming.com PC Games News, Screenshots, Trailers & More Tue, 15 Nov 2022 08:33:14 +0000 en-US hourly 1 https://wordpress.org/?v=6.1.1 https://www.dsogaming.com/wp-content/uploads/2019/01/cropped-DSOG-logo-small-32x32.jpg QLOC Archives - DSOGaming https://www.dsogaming.com 32 32 Gotham Knights PC Performance Analysis https://www.dsogaming.com/pc-performance-analyses/gotham-knights-pc-performance-analysis/ https://www.dsogaming.com/pc-performance-analyses/gotham-knights-pc-performance-analysis/#disqus_thread Mon, 24 Oct 2022 17:57:56 +0000 https://www.dsogaming.com/?p=166656 Since the review code for Gotham Knights had major performance issues, we’ve decided to test its launch/retail version. So, now that the game is out, it’s time to benchmark it and see how it performs on the PC platform. For this PC Performance Analysis, we used an Intel i9 9900K with 16GB of DDR4 at … Continue reading Gotham Knights PC Performance Analysis

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Warner Bros has removed the Denuvo anti-tamper tech from Injustice 2 https://www.dsogaming.com/news/warner-bros-has-removed-the-denuvo-anti-tamper-tech-from-injustice-2/ https://www.dsogaming.com/news/warner-bros-has-removed-the-denuvo-anti-tamper-tech-from-injustice-2/#disqus_thread Sun, 07 Nov 2021 05:27:21 +0000 https://www.dsogaming.com/?p=159425 Following Bandai Namco’s, Square Enix’s, Crytek’s and 2K Games’ example, Warner Bros has removed Denuvo from Injustice 2. Injustice 2 came out on PC in 2017, so it took Warner Bros and NetherRealm Studios almost four years in order to remove it. My guess is that the companies removed Denuvo due to the compatibility issues … Continue reading Warner Bros has removed the Denuvo anti-tamper tech from Injustice 2

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Ray Tracing is coming to the PC version of Hellblade: Senua’s Sacrifice https://www.dsogaming.com/news/ray-tracing-is-coming-to-the-pc-version-of-hellblade-senuas-sacrifice/ https://www.dsogaming.com/news/ray-tracing-is-coming-to-the-pc-version-of-hellblade-senuas-sacrifice/#disqus_thread Mon, 09 Aug 2021 20:37:03 +0000 https://www.dsogaming.com/?p=156573 Ninja Theory and QLOC have released a new update for the Xbox Series S|X version of Hellblade: Senua’s Sacrifice that adds Ray Tracing effects. And, according to the teams, the Ray Tracing update will also come on PC. As Ninja Theory stated: “An update for the PC version of Hellblade: Senua’s Sacrifice is currently in … Continue reading Ray Tracing is coming to the PC version of Hellblade: Senua’s Sacrifice

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First Yakuza 6 PC Patch reduces CPU usage, fixes phone camera issue https://www.dsogaming.com/patches/first-yakuza-6-pc-patch-reduces-cpu-usage-fixes-phone-camera-issue/ https://www.dsogaming.com/patches/first-yakuza-6-pc-patch-reduces-cpu-usage-fixes-phone-camera-issue/#disqus_thread Tue, 13 Apr 2021 10:03:24 +0000 https://www.dsogaming.com/?p=153169 QLOC has released the first PC patch for Yakuza 6: The Song of Life. According to the release notes, this patch reduces CPU usage when not in focus, and addresses multiple issues and bugs. Moreover, it resolves a phone camera issue that prevented some gamers from taking photos on certain installation setups. It also fixes … Continue reading First Yakuza 6 PC Patch reduces CPU usage, fixes phone camera issue

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Yakuza 6: The Song of Life PC Performance Analysis https://www.dsogaming.com/pc-performance-analyses/yakuza-6-the-song-of-life-pc-performance-analysis/ https://www.dsogaming.com/pc-performance-analyses/yakuza-6-the-song-of-life-pc-performance-analysis/#disqus_thread Tue, 30 Mar 2021 10:41:12 +0000 https://www.dsogaming.com/?p=152708 SEGA has just released Yakuza 6: The Song of Life on the PC. Powered by the Dragon Engine, it’s now time to benchmark this game and see how it performs on the PC platform. For this PC Performance Analysis, we used an Intel i9 9900K with 16GB of DDR4 at 3600Mhz, AMD’s Radeon RX580 and … Continue reading Yakuza 6: The Song of Life PC Performance Analysis

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Yakuza 6 runs with 60fps in 4K/Max Settings on an NVIDIA RTX 3080 https://www.dsogaming.com/pc-performance-analyses/yakuza-6-runs-with-60fps-in-4k-max-settings-on-an-nvidia-rtx-3080/ https://www.dsogaming.com/pc-performance-analyses/yakuza-6-runs-with-60fps-in-4k-max-settings-on-an-nvidia-rtx-3080/#disqus_thread Fri, 26 Mar 2021 08:27:04 +0000 https://www.dsogaming.com/?p=152587 SEGA has just released Yakuza 6: The Song of Life on PC and, as always, we’ve decided to share our initial PC performance impressions. QLOC is the team that has handled the PC version and the game is running on the Dragon Engine. And, as the title suggests, the game can run comfortably with 60fps … Continue reading Yakuza 6 runs with 60fps in 4K/Max Settings on an NVIDIA RTX 3080

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New Mortal Kombat 11 PC Update released, is 10GB in size, fixes mouse issues https://www.dsogaming.com/news/new-mortal-kombat-11-pc-update-released-is-10gb-in-size-fixes-mouse-issues/ https://www.dsogaming.com/news/new-mortal-kombat-11-pc-update-released-is-10gb-in-size-fixes-mouse-issues/#disqus_thread Fri, 07 Aug 2020 11:13:04 +0000 https://www.dsogaming.com/?p=143295 NetherRealm and QLOC have released a brand new update for the PC version of Mortal Kombat 11. According to the release notes, the August 6th PC Update brings a number of mouse fixes and character adjustments. However, do note that this update is quite big (it’s around 10GB in size). Going into more details, Mortal … Continue reading New Mortal Kombat 11 PC Update released, is 10GB in size, fixes mouse issues

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Latest Mortal Kombat 11 patch adds beta support for DirectX 12 https://www.dsogaming.com/news/latest-mortal-kombat-11-patch-adds-beta-support-for-directx-12/ https://www.dsogaming.com/news/latest-mortal-kombat-11-patch-adds-beta-support-for-directx-12/#disqus_thread Sat, 08 Feb 2020 12:07:06 +0000 https://www.dsogaming.com/?p=135200 QLOC and NetherRealm Studios have released a new performance hotfix patch for Mortal Kombat 11. Furthermore, this patch adds beta support for the DirectX 12 API. As such, PC gamers can expect a better – overall – performance via this new API. Going into more details, this patch is intended to provide an improvement to … Continue reading Latest Mortal Kombat 11 patch adds beta support for DirectX 12

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CD Projekt RED developer comments on Cyberpunk 2077’s delay, QLOC will provide additional support https://www.dsogaming.com/news/cd-projekt-red-developer-comments-on-cyberpunk-2077s-delay-qloc-will-provide-additional-support/ https://www.dsogaming.com/news/cd-projekt-red-developer-comments-on-cyberpunk-2077s-delay-qloc-will-provide-additional-support/#disqus_thread Sat, 25 Jan 2020 00:13:58 +0000 https://www.dsogaming.com/?p=134702 A few days ago, we informed you about the possible reason behind Cyberpunk 2077’s delay. According to Polish insider Borys Niespielak, the game was delayed because its performance on current-gen consoles was underwhelming. And yesterday, both God of War’s director Cory Barlog and CD Projekt RED’s Benzenzimmern commented on this report. Cory Barlog claimed that … Continue reading CD Projekt RED developer comments on Cyberpunk 2077’s delay, QLOC will provide additional support

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Mortal Kombat 11 PC Patch 5 released; AI & character move list improvements, online desync fixes & more https://www.dsogaming.com/news/mortal-kombat-11-pc-patch-5-released-ai-character-move-list-improvements-online-desync-fixes-more/ https://www.dsogaming.com/news/mortal-kombat-11-pc-patch-5-released-ai-character-move-list-improvements-online-desync-fixes-more/#disqus_thread Sun, 02 Jun 2019 10:00:55 +0000 https://www.dsogaming.com/?p=125914 NetherRealm Studios and QLOC have released the fifth patch for the PC version of Mortal Kombat 11. According to the release notes, Patch 5 features a number of character move list corrections, various improvements to AI logic, fixes several rare online desync issues as well as several Brutalities having incorrect requirements or issues with the … Continue reading Mortal Kombat 11 PC Patch 5 released; AI & character move list improvements, online desync fixes & more

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