Ninja Theory has shared a brand new WIP screenshot for Senua’s Saga: Hellblade 2. This screenshot showcases the Djúpalónssandur beach in Iceland. From what we know, Ninja Theory rendered this area using photogrammetry as a WIP screenshot for the game. Continue reading Ninja Theory shares a new WIP screenshot for Senua’s Saga: Hellblade 2
Tag Archives: Ninja Theory
First gameplay trailer for Senua’s Saga: Hellblade II shows the power of Unreal Engine 5
Microsoft and Ninja Theory have just released the first gameplay trailer for Senua’s Saga: Hellblade II. Senua’s Saga: Hellblade II will be using Unreal Engine 5, and this gameplay trailer shows what the teams have achieved with it. Continue reading First gameplay trailer for Senua’s Saga: Hellblade II shows the power of Unreal Engine 5
Hellblade: Senua’s Sacrifice December 7th Patch fixes DX12 stutters & ultra-wide issues
Ninja Theory has just released a new PC patch for Hellblade: Senua’s Sacrifice. According to the release notes, the December 7th Patch fixes the stuttering issues that people experienced with DX12. Moreover, it addresses the game’s ultra-wide screen issues. Continue reading Hellblade: Senua’s Sacrifice December 7th Patch fixes DX12 stutters & ultra-wide issues
Hellblade: Senua’s Sacrifice – Ray Tracing, NVIDIA DLSS & AMD FSR Benchmarks
Ninja Theory released yesterday a new patch for Hellblade: Senua’s Sacrifice that adds support for Ray Tracing, NVIDIA DLSS and AMD FSR. As such, we’ve decided to benchmark them and share some comparison screenshots. Continue reading Hellblade: Senua’s Sacrifice – Ray Tracing, NVIDIA DLSS & AMD FSR Benchmarks
Hellblade: Senua’s Sacrifice now supports Ray Tracing, DLSS & FSR on PC
Ninja Theory has just released a major graphical update for the PC version of Hellblade: Senua’s Sacrifice. This new update adds DirectX Ray Tracing effects, as well as NVIDIA DLSS and AMD FSR support. Continue reading Hellblade: Senua’s Sacrifice now supports Ray Tracing, DLSS & FSR on PC
Ray Tracing is coming to the PC version of Hellblade: Senua’s Sacrifice
Ninja Theory and QLOC have released a new update for the Xbox Series S|X version of Hellblade: Senua’s Sacrifice that adds Ray Tracing effects. And, according to the teams, the Ray Tracing update will also come on PC. Continue reading Ray Tracing is coming to the PC version of Hellblade: Senua’s Sacrifice
Senua’s Saga: Hellblade II gets a new trailer with some in-engine footage
Microsoft has released a new behind-the-scenes video for Senua’s Saga: Hellblade II. In this video, Ninja Theory’s Tameem Antoniades introduces a look into the game’s development. Continue reading Senua’s Saga: Hellblade II gets a new trailer with some in-engine footage
Here is a new cinematic screenshot for Senua’s Saga: Hellblade II
Ninja Theory has released a brand new cinematic screenshot for Senua’s Saga: Hellblade II. According to the team, this screenshot is a lighting experiment (from a cut-scene that will be most likely be present in the game). Continue reading Here is a new cinematic screenshot for Senua’s Saga: Hellblade II
Senua’s Saga: Hellblade II will be now powered by Unreal Engine 5
Microsoft has just confirmed that Senua’s Saga: Hellblade 2 will be using Unreal Engine 5. This game was originally meant to take full advantage of Unreal Engine 4. However, and after Epic revealing its latest version, Ninja Theory decided to port the game to Unreal Engine 5. Continue reading Senua’s Saga: Hellblade II will be now powered by Unreal Engine 5
Bleeding Edge Closed Beta details and new gameplay footage
Bleeding Edge is the upcoming 4v4 team brawler from Ninja Theory. This game looks very different from all the others before, especially Hellblade: Senua’s Sacrifice. If you are a fan of that game there is no need to worry, because the studio is already working on a sequel.
Continue reading Bleeding Edge Closed Beta details and new gameplay footage