This World of Warcraft Remake in Unreal Engine 4 from Quixel’s Art Lead looks gorgeous

Quixel’s 3D artist and Art Lead, Wiktor Ohman, has recreated the gates of Orgrimmar from World of Warcraft in Unreal Engine 4. This remake will give you a glimpse at a more realistic and modern-day take on Blizzard’s MMORPG.

Now I know that some may be put off by the more realistic style of this WoW Remake. However, I suggest keeping an open mind as the scene looks truly amazing.

In order to create this scene, Wiktor took advantage of Megascans, and used both materials, atlases and 3D assets. Contrary to his previous work, though, this remake does not use any real-time ray tracing effects.

Wiktor has shared the following screenshots and video from his remake. The video provides more details on how the artist was able to create this scene in Unreal Engine 4.

I also suggest taking a look at Wiktor’s other Unreal Engine 4 remakes. Back in September, we shared some screenshots and videos from his Silent Hill 2 Remake in Unreal Engine 4. And in June, we shared a video from his Counter-Strike Remake in Unreal Engine 4.

Enjoy!

Creating World of Warcraft in UE4

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email