Since the review code for Gotham Knights had major performance issues, we’ve decided to test its launch/retail version. So, now that the game is out, it’s time to benchmark it and see how it performs on the PC platform. Continue reading Gotham Knights PC Performance Analysis
Tag Archives: QLOC
Warner Bros has removed the Denuvo anti-tamper tech from Injustice 2
Following Bandai Namco’s, Square Enix’s, Crytek’s and 2K Games’ example, Warner Bros has removed Denuvo from Injustice 2. Injustice 2 came out on PC in 2017, so it took Warner Bros and NetherRealm Studios almost four years in order to remove it. Continue reading Warner Bros has removed the Denuvo anti-tamper tech from Injustice 2
Ray Tracing is coming to the PC version of Hellblade: Senua’s Sacrifice
Ninja Theory and QLOC have released a new update for the Xbox Series S|X version of Hellblade: Senua’s Sacrifice that adds Ray Tracing effects. And, according to the teams, the Ray Tracing update will also come on PC. Continue reading Ray Tracing is coming to the PC version of Hellblade: Senua’s Sacrifice
First Yakuza 6 PC Patch reduces CPU usage, fixes phone camera issue
QLOC has released the first PC patch for Yakuza 6: The Song of Life. According to the release notes, this patch reduces CPU usage when not in focus, and addresses multiple issues and bugs. Continue reading First Yakuza 6 PC Patch reduces CPU usage, fixes phone camera issue
Yakuza 6: The Song of Life PC Performance Analysis
SEGA has just released Yakuza 6: The Song of Life on the PC. Powered by the Dragon Engine, it’s now time to benchmark this game and see how it performs on the PC platform. Continue reading Yakuza 6: The Song of Life PC Performance Analysis
Yakuza 6 runs with 60fps in 4K/Max Settings on an NVIDIA RTX 3080
SEGA has just released Yakuza 6: The Song of Life on PC and, as always, we’ve decided to share our initial PC performance impressions. Continue reading Yakuza 6 runs with 60fps in 4K/Max Settings on an NVIDIA RTX 3080
New Mortal Kombat 11 PC Update released, is 10GB in size, fixes mouse issues
NetherRealm and QLOC have released a brand new update for the PC version of Mortal Kombat 11. According to the release notes, the August 6th PC Update brings a number of mouse fixes and character adjustments. However, do note that this update is quite big (it’s around 10GB in size). Continue reading New Mortal Kombat 11 PC Update released, is 10GB in size, fixes mouse issues
Latest Mortal Kombat 11 patch adds beta support for DirectX 12
QLOC and NetherRealm Studios have released a new performance hotfix patch for Mortal Kombat 11. Furthermore, this patch adds beta support for the DirectX 12 API. As such, PC gamers can expect a better – overall – performance via this new API. Continue reading Latest Mortal Kombat 11 patch adds beta support for DirectX 12
CD Projekt RED developer comments on Cyberpunk 2077’s delay, QLOC will provide additional support
A few days ago, we informed you about the possible reason behind Cyberpunk 2077’s delay. According to Polish insider Borys Niespielak, the game was delayed because its performance on current-gen consoles was underwhelming. And yesterday, both God of War’s director Cory Barlog and CD Projekt RED’s Benzenzimmern commented on this report. Continue reading CD Projekt RED developer comments on Cyberpunk 2077’s delay, QLOC will provide additional support
Mortal Kombat 11 PC Patch 5 released; AI & character move list improvements, online desync fixes & more
NetherRealm Studios and QLOC have released the fifth patch for the PC version of Mortal Kombat 11. According to the release notes, Patch 5 features a number of character move list corrections, various improvements to AI logic, fixes several rare online desync issues as well as several Brutalities having incorrect requirements or issues with the description. Continue reading Mortal Kombat 11 PC Patch 5 released; AI & character move list improvements, online desync fixes & more