The Witcher 3 Next-Gen Update

The Witcher 3 Next-Gen PC Hotfix released, is 880MB in size, promises to improve stability & performance

CD Projekt RED has just released a PC hotfix for The Witcher 3 Next-Gen. The December 19th Hotfix is 880MB in size and promises to improve the game’s overall stability and performance. Furthermore, it will fix the overlay issues with GOG and Steam.

We’ll be sure to test this hotfix and report whether its CPU optimization issues have been resolved. It will also be interesting to see whether there are fewer stutters now.

For what it’s worth, the team has not revealed/shared any changelog for this hotfix. Thus, you should not expect a lot of changes, tweaks or improvements.

Lastly, here is the list of problems that CDPR is currently investigating.

Stay tuned for more!

UPDATE:

Performance is still a mess when you enable Ray Tracing. Below you can find a screenshot, showcasing the CPU optimization issues we’ve already reported. At 2560×1440 with DLSS 2 Quality and Max Settings, we are heavily bottlenecked by our Intel i9 9900K. We wouldn’t normally mind such a thing, but the game is simply unable to take advantage of multiple CPU cores/threads. As you can see from MSI Afterburner, our Intel i9 9900K was barely used. So yeah, don’t expect any RT performance miracles with this latest hotfix.

The Witcher 3 Ray Tracing Performance

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email