Red Dead Redemption 2 feature 4

NVIDIA DLSS 2.5.1 brings visual improvements to Cyberpunk 2077, Red Dead Redemption 2 & God of War

NVIDIA has released a brand new version of its DLSS Super Resolution AI technique, DLSS 2.5.1. This version was initially available in Portal RTX, and from the looks of it, it can improve the visuals of other games using DLSS 2.

Going into more details, DLSS 2.5.1 can significantly reduce the object flickering in Red Dead Redemption 2. With this latest version, there is no flickering when moving the camera. As such, this is a must-have for everyone that currently plays Rockstar’s open-world game.

In Cyberpunk 2077, DLSS 2.5.1 can reduce visual artifacts, reduce ghosting, and improve edge smoothness in high-contrast scenarios. Not only that, but its Ultra Performance Mode appears to be usable (though as always, we recommend using the Quality Mode).

As for God of War, this latest version of DLSS 2 can reduce the sharpening/visual artifacts when moving the camera. This is a subtle improvement but hey, it’s still an improvement.

You can download the NVIDIA DLSS 2.5.1 DLL file from here. All you have to do, afterwards, is replace the older DLL file (located in the game’s folder) with this new one.

Enjoy!

RED DEAD REDEMPTION 2 - DLSS 2.2.10 VS 2.5.1 FLICKERING TEST

Cyberpunk 2077 | 4K DLSS 2.4.3 vs DLSS 2.5.1 - Significant Image Quality Improvements | RTX 4080

Nuevo DLSS 2.5.1 | No más filtro de nitidez | Prueba en 3 juegos en 1080P

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email