Halo Infinite multiplayer feature

Halo Infinite February 3rd Update released, is 1.1GB in size, full patch notes

343 Industries has released the February 3rd Update for Halo Infinite on all platforms. This patch is around 1.1GB in size and packs a number of multiplayer tweaks and fixes.

Going into more details, the February 3rd Update packs multiplayer service improvements for Big Team Battle (BTB). As such, players should find full matches quicker and more consistently. Additionally, fireteam members in BTB matches will have the selected Fireteam Marker color, but may still start the match in different areas of the map.

As always, Steam and Microsoft Store will download this patch the next time you launch their clients. Below you can also find its complete changelog.

Halo Infinite February 3rd Patch Release Notes

  • Matchmaking service improvements for Big Team Battle (BTB). Players should find full matches quicker and more consistently.
    Scorpion Tanks and Wraiths will appear more frequently on BTB maps.
  • Fireteam members in BTB matches will have the selected Fireteam Marker color, but may still start the match in different areas of the map.
  • Join in progress rules updated to avoid matchmaking into games which are nearly complete.
  • Changes to Oddball in both Ranked and Arena Multiplayer playlists:
           If the score is tied when a round’s timer runs out, one minute is added back to the timer. If the score is tied at the end of the additional minute, then the round will be declared a tie.
          The match will end if two separate rounds end in a tie and the victory will go to the team with more rounds won.
  • Halo Championship Series (HCS) variant of Free-For-All Slayer added to the Custom Game modes list.
  • In Custom Games, changes to Free-For-All Slayer, FFA Oddball, Neutral Flag and Tactical Slayer game options update correctly.

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email