Tag Archives: Sony

Marvel’s Spider-Man: Miles Morales – Native 4K vs DLSS 2 vs DLSS 3 Benchmarks & Impressions

Sony has just released Marvel’s Spider-Man: Miles Morales on PC. Powered by Insomniac’s in-house engine, the game supports NVIDIA’s latest DLSS tech, DLSS 3, from the get-go. As such, we’ve decided to benchmark it and share our initial impressions. Continue reading Marvel’s Spider-Man: Miles Morales – Native 4K vs DLSS 2 vs DLSS 3 Benchmarks & Impressions

UNCHARTED: Legacy of Thieves Collection November 4th Update fixes its mouse movement issues

Iron Galaxy has just released the second PC patch for UNCHARTED: Legacy of Thieves Collection. Although the team has not shared its release notes, we can confirm that the November 4th Update resolves the game’s mouse movement issues. Continue reading UNCHARTED: Legacy of Thieves Collection November 4th Update fixes its mouse movement issues

Here is how you can fix the mouse movement issues in UNCHARTED: Legacy of Thieves Collection

Last week, Iron Galaxy released the first PC patch for UNCHARTED: Legacy of Thieves Collection. This patch promised to offer raw input for mouse, however, it appears that has brought some mouse issues for a lot of PC gamers. Thankfully, there is a way via which you can, at least temporarily, resolve the game’s mouse movement issues. Continue reading Here is how you can fix the mouse movement issues in UNCHARTED: Legacy of Thieves Collection

Marvel’s Spider-Man Remastered is Sony’s fastest selling game on PC

During its FY22 Q2 financial call, Sony stated that Marvel’s Spider-Man Remastered was its fastest selling game on PC. Although the company did not reveal any sales figures, Steamspy hints that the game has at least sold 1 million copies on PC. Continue reading Marvel’s Spider-Man Remastered is Sony’s fastest selling game on PC

Sackboy: A Big Adventure Ray Tracing & DLSS 2 Benchmarks

Sony has just released Sackboy: A Big Adventure on PC and as we’ve already reported, the game supports Ray Tracing for reflections, shadows and ambient occlusion. Furthermore, the game supports NVIDIA’s DLSS 2 AI-upscaling tech. As such, we’ve decided to benchmark them on the NVIDIA GeForce RTX 4090. Continue reading Sackboy: A Big Adventure Ray Tracing & DLSS 2 Benchmarks

Sackboy: A Big Adventure supports Ray Tracing for Reflections, Shadows & Ambient Occlusion

Sony has just released Sackboy: A Big Adventure on PC and, surprisingly enough, the game has numerous Ray Tracing effects. Sumo Digital has used Ray Tracing on PC in order to enhance the game’s reflections, shadows and ambient occlusion. Continue reading Sackboy: A Big Adventure supports Ray Tracing for Reflections, Shadows & Ambient Occlusion